Difference between revisions of "SysMsg"
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− | + | {{header|Extended|ro|The #sysMsg system variable determines the current system message.}} | |
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
− | + | ... | |
+ | if something in #sysMsg | ||
+ | gosub dosomething | ||
+ | ..... | ||
</pre> | </pre> | ||
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− | { | + | =See Also= |
− | + | {{Extended}} | |
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Latest revision as of 09:17, 7 September 2007
⇒ | The #sysMsg system variable determines the current system message. |
Example
... if something in #sysMsg gosub dosomething .....
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
#skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
#skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
#journal | ⇒ | Returns the journal line selected using the scanJournal command |
#jIndex | ⇒ | Returns the index of the current journal entry |
#jColor | ⇔ | Returns the color of the text in the journal |
#sysMsg | ⇒ | Returns the current system message |
#sysMsgCol | ⇔ | Returns the current system message color |
#targCurs | ⇔ | Returns if cursor is a target cursor |
#cursKind | ⇒ | Returns the facet where the character is |