Difference between revisions of "CharGhost"

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{{header|Character Variables|ro| The #charGhost system variable determines if your character is dead. If the character is dead it holds "YES", if it is alive it holds "NO".}}
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== #charGhost ==
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'''Miscellaneous System Variables'''
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=== Description ===
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The #charGhost system variable determines if your character is dead. If the character is dead it holds "YES", if it is alive it holds "NO".
 
  
 
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==== Example ====
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== Example ==
 
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==== See Also ====
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=See Also=
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{{Character Variables}}
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| Width=200px | [[Var_charStatus|&#0035;charStatus]]
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| [[Documentation#Character|&#0035;Character Variables]]
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Miscellaneous_Variables|Miscellaneous System Variables]]
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Latest revision as of 13:15, 13 October 2007

⇒ The #charGhost system variable determines if your character is dead. If the character is dead it holds "YES", if it is alive it holds "NO".


Table of #charGhost values
Value Description
YES Character is dead.
NO Character is alive.

Example


...
if #charGhost = YES
{
	gosub logOut
	halt
}
...

See Also

Character Variables

  • The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX ⇒ Returns the characters world X-coordinate
#charPosY ⇒ Returns the characters world Y-coordinate
#charPosZ ⇒ Returns the characters world Z-coordinate
#charDir ⇒ Returns the direction the character is facing
#charStatus ⇒ Returns different states that the character can be in
#charID ⇒ Returns the id of the character
#charGhost ⇒ Returns if your character is dead
#backpackID ⇒ Displays the ID of your player's backPack (Inventory)