Difference between revisions of "CharPosZ"
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| − | + | {{header|Character Variables|ro| Determines the characters world Z-coordinate (Height). The #charPosZ system variable determines the characters world Z-coordinate. It is the same coordinate system as used in UO Auto Map.}} | |
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| − | + | == Example == | |
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<pre> | <pre> | ||
| − | if # | + | if #charPosZ = 35 |
{ | { | ||
event SysMessage Climb that mountain! | event SysMessage Climb that mountain! | ||
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</pre> | </pre> | ||
| − | + | =See Also= | |
| − | { | + | {{Character Variables}} |
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Latest revision as of 12:14, 13 October 2007
| ⇒ | Determines the characters world Z-coordinate (Height). The #charPosZ system variable determines the characters world Z-coordinate. It is the same coordinate system as used in UO Auto Map. |
Example
if #charPosZ = 35
{
event SysMessage Climb that mountain!
pause
}
See Also
Character Variables
- The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
| #charPosX | ⇒ | Returns the characters world X-coordinate |
| #charPosY | ⇒ | Returns the characters world Y-coordinate |
| #charPosZ | ⇒ | Returns the characters world Z-coordinate |
| #charDir | ⇒ | Returns the direction the character is facing |
| #charStatus | ⇒ | Returns different states that the character can be in |
| #charID | ⇒ | Returns the id of the character |
| #charGhost | ⇒ | Returns if your character is dead |
| #backpackID | ⇒ | Displays the ID of your player's backPack (Inventory) |