Difference between revisions of "TileFlags"
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− | + | {{header|tile|ro|The #tileFlags system variable determines the flags for the last tile read using the [[tile]] command. | |
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− | + | Possible values include those listed in the table below.}} | |
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|+Tile Flag Values | |+Tile Flag Values | ||
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− | + | =See Also= | |
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Latest revision as of 09:16, 13 September 2007
⇒ | The #tileFlags system variable determines the flags for the last tile read using the tile command.
Possible values include those listed in the table below. |
Background | Weapon | Transparent | Translucent |
Wall | Damaging | Impassable | Wet |
Unknown | Surface | Bridge | GenericStackable |
Window | NoShoot | PrefixA | PrefixAn |
Internal | Foliage | PartialHue | Unknown1 |
Map | Container | Wearable | LightSource |
Animated | NoDiagonal | Unknown2 | Armor |
Roof | Door | StairBack | StairRight |
Example
tile init Tile get #charPosX #charPosY 1 display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Flags:$ , #tileFlags halt
See Also
Tile
- These system variables contain data gathered using the tile command.
#tileType | ⇒ | Returns the type of the last read tile |
#tileZ | ⇒ | Returns the z-coordinate of the last read tile |
#tileCnt | ⇒ | Returns the number of tile layers of the last read position |
#tileName | ⇒ | Returns the name of the last read tile |
#tileFlags | ⇒ | Returns the flags of the last read tile |