Difference between revisions of "Skill Gain"
From Wiki
(New page: Category:Alexandria :What would the Alexandria shard be without a tips and tricks section? Here are some links that may help you out, as well as some frequently asked questions. *[http...) |
m (Protected "Alexandria:Skill gain" [edit=sysop:move=sysop]) |
(No difference)
|
Revision as of 16:05, 16 December 2008
- What would the Alexandria shard be without a tips and tricks section? Here are some links that may help you out, as well as some frequently asked questions.
- Instead of an 8x8 system Alexandria breaks up skill gain areas into 5x5. Each 5x5 block will allow up to +0.3 skill gain (or three 0.1 gains) in any one skill for every 5 minutes. This rule only affects skill gains that are 'movement based'.
Contents
- 1 Alchemy
- 2 Anatomy
- 3 Animal Lore
- 4 Animal Taming
- 5 Archery
- 6 Arms Lore
- 7 Begging
- 8 Blacksmithy
- 9 Bowcraft/Fletching
- 10 Bushido
- 11 Carpentry
- 12 Cartography
- 13 Chivalry
- 14 Cooking
- 15 Detect Hidden
- 16 Discordance
- 17 Evaluating Intelligence
- 18 Fencing
- 19 Fishing
- 20 Glassblowing
- 21 Healing
- 22 Hiding
- 23 Inscription
- 24 Lockpicking
- 25 Lumberjacking
- 26 Mace Fighting
- 27 Magery
- 28 Meditation
- 29 Mining
- 30 Musicianship
- 31 Necromancy
- 32 Ninjitsu
- 33 Parrying
- 34 Peacemaking
- 35 Poisoning
- 36 Provocation
- 37 Remove Trap
- 38 Resisting Spells
- 39 Spirit Speak
- 40 Stealing
- 41 Stealth
- 42 Swordsmanship
- 43 Tactics
- 44 Tailoring
- 45 Tinkering
- 46 Tracking
- 47 Veterinary
- 48 Wrestling
Alchemy
Anatomy
- Skill gain for Anatomy can be either target or movement based. Using the skill directly will provide gains that are target based (new targets constantly needed). Passive gains from healing or fighting are movement based.
Animal Lore
Animal Taming
Roadkills UltraTamer! Bulls in Delucia to about 90, then get about 7 or 8 in Jewelry and head to Malas to tame Kirins or Unicorns. Make a rail for fully unattended taming.
Archery
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Arms Lore
Begging
Blacksmithy
Bowcraft/Fletching
Bushido
- 0.0 - 25.0 = Buy from NPC in Makoto-Jima (Tokuno City)
- 25.0 - 60.0 = Confidence
- 60.0 - 97.5 = Evasion
Carpentry
Cartography
Chivalry
Cooking
Detect Hidden
- Create loop in Razor or EasyUO to use detect hidden skill then target self.
- Get on boat, slow forward and run loop.
- It is recommended that you do this while hidden to avoid water-bound monsters. You will not reveal yourself with the Detect Hidden skill.
Discordance
Evaluating Intelligence
- This skill is movement based, not target based. One usually masters the skill while training Magery and using self as target.
Fencing
Fishing
- Resource grids are 8x8
- Shallow water uses #LTARGETKIND 3
- Deep water is #LTARGETKIND 2
Glassblowing
Healing
Hiding
Inscription
Lockpicking
Lumberjacking
Mace Fighting
Magery
Meditation
Mining
Musicianship
Necromancy
Ninjitsu
Parrying
- Make sure you don't have Bushido on your character, it will prevent you from gaining Parry.
Peacemaking
Poisoning
- You won't need poison more powerful than Greater to GM this skill.
Provocation
Remove Trap
Resisting Spells
- Anti-Macro code has been disabled for this skill so simply create a loop to cast weaken on yourself and train in your house.
Spirit Speak
Stealing
Stealth
Swordsmanship
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Tactics
Tailoring
Tinkering
Tracking
Veterinary
Wrestling
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.