Difference between revisions of "FindStack"

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{{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned by [[findItem]].}}
 
{{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned by [[findItem]].}}
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{{note|User Contributed Notes
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to distinguish mobs from items :
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#findStack = 0  is mobile
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#findStack >= 1 is item
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}}
  
 
== Example ==
 
== Example ==

Revision as of 18:50, 12 April 2008

The #findStack system variable contains the number of stacked items in the object returned by findItem.


Note: {{{1}}}

Example

finditem POF C_ , #BACKPACKID
if #FINDCNT > 0
{
	display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.
}
if #FINDCNT < 1
{
	display ok No gold was found in backpack.
}
halt

See Also

FindItem

  • These system variables are set when the FindItem command is used.
#findID Returns the id of the object returned by findItem
#findType Returns the type of the object returned by findItem
#findX Returns the x-coordinate of the object returned by findItem
#findY Returns the y-coordinate of the object returned by findItem
#findZ Returns the z-coordinate of the object returned by findItem
#findDist Returns the distance from the character to the object returned by findItem
#findKind Returns the kind of the object returned by findItem
#findStack Returns the number of stacked items in the object returned by findItem
#findBagID Returns the bag the object returned by findItem is contained in
#findMod Returns displacement for #findX and #findY
#findRep Returns the reputation of the object returned by findItem
#findCol Returns the color of the object returned by findItem
#findIndex Gets the values of all other findItem results without restarting the time-consuming FindItem command.
#findCnt Returns the number of objects that matches what was searched for with the findItem command