Difference between revisions of "Event Sleep"
From Wiki
(removing initEvents) |
m (Reverted edits by 213.10.205.64 (Talk); changed back to last version by Seg) |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | {{command header|Event}} | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | {{body|event Sleep {ms}|The event Sleep command suspends the client for a specified number of miliseconds. The client will be completely unresponsive, but will use 0% CPU time.}} | |
| − | The event Sleep command suspends the client for a specified number of miliseconds. The client will be completely unresponsive, but will use 0% CPU time. | + | |
| Line 19: | Line 14: | ||
</pre> | </pre> | ||
| − | + | =See Also= | |
| − | { | + | {{Event}} |
| − | + | ||
| − | + | ||
| − | + | ||
| − | { | + | |
| − | + | ||
| − | + | ||
| − | + | ||
Latest revision as of 11:45, 26 March 2008
Synopsis
event Sleep {ms}
Description
The event Sleep command suspends the client for a specified number of miliseconds. The client will be completely unresponsive, but will use 0% CPU time.
Example
if %waitForVendorRespawn = #true
{
; sleep for one minute
event Sleep 60000
}
...
See Also
Event
- Event commands cause the Ultima Online client to use one of its available internal macros.
| event Drag | Drags an object |
| event ExMsg | Shows a message over the object given by the ID |
| event Macro | Performs a UO internal macro |
| event PathFind | Moves you to a specified position if it is possible |
| event Property | Reads the property description of an item |
| event SkillLock | Changes the skill locks on the different skills |
| event Sleep | Suspends the client for a specified time |
| event SysMessage | Outputs text to the client as a system message |