Difference between revisions of "CharStatus"

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(Charstatus A = frozen. != casting)
 
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{{header|Character Variables|ro| Determines different states that the character can be in.}}
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[[Category: Character]]
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{|
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| width=100 | {{ro}} || Determines different states that the character can be in.
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| D || Character is affected with lethal strike.
 
| D || Character is affected with lethal strike.
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| A || Character is frozen
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(actively casting a spell /
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Waiting for transport after using help-menu) .
 
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=See Also=
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{{Character Variables}}

Latest revision as of 01:57, 5 January 2008

⇒ Determines different states that the character can be in.


Table of #charStatus values
Value Description
C Character is poisoned.
H Character is hidden.
B Character is female.
G Character is in war mode.
D Character is affected with lethal strike.
A Character is frozen

(actively casting a spell / Waiting for transport after using help-menu) .

Example


...
if C in #charStatus
{
	gosub cureMe
}

...

sub cureMe
	...
	return

See Also

Character Variables

  • The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX ⇒ Returns the characters world X-coordinate
#charPosY ⇒ Returns the characters world Y-coordinate
#charPosZ ⇒ Returns the characters world Z-coordinate
#charDir ⇒ Returns the direction the character is facing
#charStatus ⇒ Returns different states that the character can be in
#charID ⇒ Returns the id of the character
#charGhost ⇒ Returns if your character is dead
#backpackID ⇒ Displays the ID of your player's backPack (Inventory)