Difference between revisions of "CharStatus"
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(Charstatus A = frozen. != casting) |
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− | + | {{header|Character Variables|ro| Determines different states that the character can be in.}} | |
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
|+ Table of #charStatus values | |+ Table of #charStatus values | ||
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− | | width=50px style="background:#ffdead;" | Value || width= | + | | width=50px style="background:#ffdead;" | Value || width=150px style="background:#ffdead;" | Description |
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| C || Character is poisoned. | | C || Character is poisoned. | ||
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| B || Character is female. | | B || Character is female. | ||
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− | | | + | | G || Character is in war mode. |
+ | |- | ||
+ | | D || Character is affected with lethal strike. | ||
+ | |- | ||
+ | | A || Character is frozen | ||
+ | (actively casting a spell / | ||
+ | Waiting for transport after using help-menu) . | ||
|} | |} | ||
− | + | == Example == | |
<pre> | <pre> | ||
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</pre> | </pre> | ||
− | + | =See Also= | |
− | { | + | {{Character Variables}} |
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Latest revision as of 00:57, 5 January 2008
⇒ | Determines different states that the character can be in. |
Value | Description |
C | Character is poisoned. |
H | Character is hidden. |
B | Character is female. |
G | Character is in war mode. |
D | Character is affected with lethal strike. |
A | Character is frozen
(actively casting a spell / Waiting for transport after using help-menu) . |
Example
... if C in #charStatus { gosub cureMe } ... sub cureMe ... return
See Also
Character Variables
- The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX | ⇒ | Returns the characters world X-coordinate |
#charPosY | ⇒ | Returns the characters world Y-coordinate |
#charPosZ | ⇒ | Returns the characters world Z-coordinate |
#charDir | ⇒ | Returns the direction the character is facing |
#charStatus | ⇒ | Returns different states that the character can be in |
#charID | ⇒ | Returns the id of the character |
#charGhost | ⇒ | Returns if your character is dead |
#backpackID | ⇒ | Displays the ID of your player's backPack (Inventory) |