Difference between revisions of "Event Property"
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{{body|event Property {ID}|The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.}} | {{body|event Property {ID}|The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.}} | ||
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+ | Note: event Property doesn't work for pre-AoS (Age of Shadow) freeshards. | ||
==== Example ==== | ==== Example ==== |
Latest revision as of 17:07, 10 December 2007
Synopsis
event Property {ID}
Description
The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.
Note: event Property doesn't work for pre-AoS (Age of Shadow) freeshards.
Example
; This will use the item returned by the findItem command and save ; the information displayed in game by the property pop-up widow ; into the #property variable. findItem ABC event Property #findID
See Also
Event
- Event commands cause the Ultima Online client to use one of its available internal macros.
event Drag | Drags an object |
event ExMsg | Shows a message over the object given by the ID |
event Macro | Performs a UO internal macro |
event PathFind | Moves you to a specified position if it is possible |
event Property | Reads the property description of an item |
event SkillLock | Changes the skill locks on the different skills |
event Sleep | Suspends the client for a specified time |
event SysMessage | Outputs text to the client as a system message |