Difference between revisions of "Event Property"

From Wiki
Jump to: navigation, search
(Added the note saying that event property isn't working on preAoS freeshards)
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
 
{{body|event Property {ID}|The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.}}
 
{{body|event Property {ID}|The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.}}
  
 +
 +
Note: event Property doesn't work for pre-AoS (Age of Shadow) freeshards.
  
 
==== Example ====
 
==== Example ====
Line 13: Line 15:
 
</pre>
 
</pre>
  
{{footer}}
+
=See Also=
 +
{{Event}}

Latest revision as of 17:07, 10 December 2007


Synopsis

event Property {ID}

Description

The event Property command reads the description and properies of an item and places the information in the system variable #property. Each line in the #property variable is seperated by '$'.


Note: event Property doesn't work for pre-AoS (Age of Shadow) freeshards.

Example

; This will use the item returned by the findItem command and save
; the information displayed in game by the property pop-up widow
; into the #property variable.
findItem ABC
event Property #findID

See Also

Event

  • Event commands cause the Ultima Online client to use one of its available internal macros.
event Drag Drags an object
event ExMsg Shows a message over the object given by the ID
event Macro Performs a UO internal macro
event PathFind Moves you to a specified position if it is possible
event Property Reads the property description of an item
event SkillLock Changes the skill locks on the different skills
event Sleep Suspends the client for a specified time
event SysMessage Outputs text to the client as a system message