Difference between revisions of "CharID"
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− | + | {{header|Character Variables|ro| The #charID system variable determines the id of your character. This is a unique identifier, so it can be used to identify different characters and make specific actions depending on what character it is. This variable can also be used as a container for [[findItem]].}} | |
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− | {| | + | |
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== Example == | == Example == | ||
<pre> | <pre> | ||
− | + | findItem * | |
− | + | for #findIndex 1 #findCnt | |
{ | { | ||
− | + | if #findId <> #charId | |
− | + | event ExMsg #findId 3 0 This is someone or something else. | |
+ | if #findId = #charId | ||
+ | event ExMsg #charID 3 0 This is me! | ||
} | } | ||
+ | halt | ||
</pre> | </pre> | ||
− | {{ | + | =See Also= |
+ | {{Character Variables}} |
Latest revision as of 12:15, 13 October 2007
⇒ | The #charID system variable determines the id of your character. This is a unique identifier, so it can be used to identify different characters and make specific actions depending on what character it is. This variable can also be used as a container for findItem. |
Example
findItem * for #findIndex 1 #findCnt { if #findId <> #charId event ExMsg #findId 3 0 This is someone or something else. if #findId = #charId event ExMsg #charID 3 0 This is me! } halt
See Also
Character Variables
- The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX | ⇒ | Returns the characters world X-coordinate |
#charPosY | ⇒ | Returns the characters world Y-coordinate |
#charPosZ | ⇒ | Returns the characters world Z-coordinate |
#charDir | ⇒ | Returns the direction the character is facing |
#charStatus | ⇒ | Returns different states that the character can be in |
#charID | ⇒ | Returns the id of the character |
#charGhost | ⇒ | Returns if your character is dead |
#backpackID | ⇒ | Displays the ID of your player's backPack (Inventory) |