Difference between revisions of "CharPosX"
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− | + | {{header|Character Variables|ro|Determines the characters world X-coordinate. The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map.}} | |
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− | {{ro}} | + | |
− | + | == Example == | |
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<pre> | <pre> | ||
− | if # | + | if #charPosX = 4515 |
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event SysMessage X marks the spot! | event SysMessage X marks the spot! | ||
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</pre> | </pre> | ||
− | + | =See Also= | |
− | { | + | {{Character Variables}} |
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Latest revision as of 12:14, 13 October 2007
⇒ | Determines the characters world X-coordinate. The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map. |
Example
if #charPosX = 4515 { event SysMessage X marks the spot! pause }
See Also
Character Variables
- The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX | ⇒ | Returns the characters world X-coordinate |
#charPosY | ⇒ | Returns the characters world Y-coordinate |
#charPosZ | ⇒ | Returns the characters world Z-coordinate |
#charDir | ⇒ | Returns the direction the character is facing |
#charStatus | ⇒ | Returns different states that the character can be in |
#charID | ⇒ | Returns the id of the character |
#charGhost | ⇒ | Returns if your character is dead |
#backpackID | ⇒ | Displays the ID of your player's backPack (Inventory) |