Difference between revisions of "CursKind"
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Latest revision as of 09:17, 7 September 2007
| ⇒ | The #cursKind system variable determines the facet where the character is. |
| Value | Description |
| 0 | Felucca |
| 1 | Trammel |
| 2 | Ilshenar |
| 3 | Malas |
| 4 | Tokuno |
Example
msg Hmmm I wonder where I am$
if #cursKind = 0
set %iamin Felucca
if #cursKind = 1
set %iamin Trammel
if #cursKind = 2
set %iamin Ilshenar
if #cursKind = 3
set %iamin Malas
if #cursKind = 4
set %iamin Tokuno
msg Oh Ok I am in %iamin $
halt
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
| #skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
| #skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
| #skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
| #journal | ⇒ | Returns the journal line selected using the scanJournal command |
| #jIndex | ⇒ | Returns the index of the current journal entry |
| #jColor | ⇔ | Returns the color of the text in the journal |
| #sysMsg | ⇒ | Returns the current system message |
| #sysMsgCol | ⇔ | Returns the current system message color |
| #targCurs | ⇔ | Returns if cursor is a target cursor |
| #cursKind | ⇒ | Returns the facet where the character is |