Difference between revisions of "SysMsg"

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{{header|Extended|ro|The #sysMsg system variable determines the current system message.}}
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== #sysMsg ==
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'''Extended System Variables'''
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=== Description ===
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==== Example ====
 
==== Example ====
 
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<pre>
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...
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if something in #sysMsg
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    gosub dosomething
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.....
  
 
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</pre>
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==== See Also ====
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{|
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=See Also=
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| Width=200px |
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{{Extended}}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Extended|Extended System Variables]]
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Latest revision as of 09:17, 7 September 2007

⇒ The #sysMsg system variable determines the current system message.

Example

...
if something in #sysMsg
     gosub dosomething
.....

See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill ⇒ Returns the current skill level for a skill chosen with chooseSkill command
#skillCap ⇒ Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock ⇒ Returns the current lock status of the skill chosen with chooseSkill command
#journal ⇒ Returns the journal line selected using the scanJournal command
#jIndex ⇒ Returns the index of the current journal entry
#jColor ⇔ Returns the color of the text in the journal
#sysMsg ⇒ Returns the current system message
#sysMsgCol ⇔ Returns the current system message color
#targCurs ⇔ Returns if cursor is a target cursor
#cursKind ⇒ Returns the facet where the character is