Difference between revisions of "Goto"
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− | {{ | + | == Related Commands == |
+ | {| style="background:gainsboro; color:black; border: 2px #aaa solid;" | ||
+ | | Width=250px align=center | [[label]] | ||
+ | |} | ||
+ | =See Also= | ||
+ | {{Flow Control}} |
Latest revision as of 16:58, 5 September 2007
Synopsis
goto {label}
Description
The goto command moves the execution to another part of the script. The destination point is given by a label.
Note: |
Example
loop: if %donotloop goto exit goto loop exit:
Simulating a Switch Statement
Switch structures (like seen in C/C++) can be simulated in EasyUO using the goto statement:
set %a #random % 3 + 1 goto case , %a case1: display ok One goto case_exit case2: display ok Two goto case_exit case3: display ok Three goto case_exit case_exit: halt
Related Commands
label |
See Also
Flow Control
- Flow control commands allow scripts to make decisions based on the evaluation of boolean expressions.
break | Jumps to first statement outside of loop |
call | Transfers execution to another script file |
continue | Jumps execution of a loop to next iteration |
exit | Exits a called script |
for | Creates a counting loop |
gosub | Transfers execution to the matching sub |
goto | Jumps to another part of the script given by a label |
halt | Stops the script |
if | Executes code based on the evaluation of an expression |
pause | Temporarily stops the execution of the current script |
repeat..until | Creates a loop that checks condition after execution |
return | Returns from a sub |
stop | Ends the script |
while | Creates a loop that checks condition before execution |