Difference between revisions of "EnemyID"
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Revision as of 07:26, 27 August 2005
⇒ | The #enemyID system variable holds the ID of the current enemy. |
Note: | It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly. |
Example
if #enemyID <> N/A display ok You're being attacked! The attacker has , #enemyHits , % Hits.
See also
Main Page | Documentation |