Difference between revisions of "EnemyID"
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− | The #enemyID system variable | + | The #enemyID system variable holds the ID of the current enemy. |
''Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.'' | ''Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.'' | ||
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if #enemyID <> N/A | if #enemyID <> N/A | ||
− | display ok You're being attacked! | + | display ok You're being attacked! The attacker has , #enemyHits , % Hits. |
</pre> | </pre> |
Revision as of 19:53, 10 August 2005
#enemyId
Combat System Variables
Description
⇒
The #enemyID system variable holds the ID of the current enemy.
Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.
Example
if #enemyID <> N/A display ok You're being attacked! The attacker has , #enemyHits , % Hits.
See Also
#enemyHits |
Main_Page | Documentation | Combat System Variables |