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- {{header|Status Variables|ro|The #dex system variable determines the dexterity of the character.}} {{Status Variables}}209 bytes (28 words) - 13:19, 13 October 2007
- {{header|Status Variables|ro|The #maxHits system variable determines the maximum number of hitpoints {{Status Variables}}249 bytes (34 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #hits system variable determines the current number of hitpoints of {{Status Variables}}230 bytes (31 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #str system variable determines the strength of the character.}} {{Status Variables}}207 bytes (28 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #charName system variable contains the name of the character.}} {{Status Variables}}207 bytes (28 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #TP system variable determines the Tithing Points Available to the c {{Status Variables}}237 bytes (32 words) - 13:21, 13 October 2007
- | style="width:150px" | [[Variables]] ...sistent_Variables|Persistent]] , [[Variables#System_Variables|System]] , [[Variables#Variable_Scope|Scope]]2 KB (218 words) - 09:27, 5 December 2008