Difference between revisions of "EnemyHits"

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The #enemyHits system variable represents the percentage of hit points left on the current enemy.
 
The #enemyHits system variable represents the percentage of hit points left on the current enemy.
  
''Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.''
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{{Note|It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.}}
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==== Example ====
 
==== Example ====

Revision as of 16:54, 26 August 2005

#enemyHits

Combat System Variables

Description

The #enemyHits system variable represents the percentage of hit points left on the current enemy.


Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.


Example


if #enemyID <> N/A
  display ok You're being attacked! The attacker has , #enemyHits , % Hits.

See Also

#enemyID

Main_Page Documentation Combat System Variables