Difference between revisions of "EnemyHits"

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=== Description ===
 
=== Description ===
 
{{ro}}
 
{{ro}}
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The #enemyHits system variable represents the percentage of hit points left on the current enemy.
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''Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.''
  
 
==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
  
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if #enemyID <> N/A
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  display ok You're being attacked! The attacker has , #enemyHits , % Hits.
  
 
</pre>
 
</pre>
 
==== See Also ====
 
==== See Also ====
 
{|
 
{|
| Width=200px |  
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| Width=200px | [[Var_enemyID|&#0035;enemyID]]
 
|}
 
|}
 
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Revision as of 20:52, 10 August 2005

#enemyHits

Combat System Variables

Description

The #enemyHits system variable represents the percentage of hit points left on the current enemy.

Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.

Example


if #enemyID <> N/A
  display ok You're being attacked! The attacker has , #enemyHits , % Hits.

See Also

#enemyID

Main_Page Documentation Combat System Variables