Difference between revisions of "Dex"

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=== Description ===
 
=== Description ===
 
{{ro}}
 
{{ro}}
 
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The #dex system variable determines the dexterity of the character.
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<br><br>
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'''NOTE:'''
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*This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
 
==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
 
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msg My dexterity is #DEX $
 
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halt
 
</pre>
 
</pre>
 
==== See Also ====
 
==== See Also ====
 
{|
 
{|
| Width=200px |  
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[[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_str|#Str]], [[Var_stamina|#Stamina]], [[Var_hits|#Hits]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]
 
|}
 
|}
 
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Revision as of 23:08, 15 August 2005

#dex

Status System Variables

Description

The #dex system variable determines the dexterity of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg My dexterity is #DEX $
halt

See Also

#Hits, #MaxHits, #Str, #Stamina, #Hits, #Mana, #MaxMana, #Int, #MaxStats

Main_Page Documentation Status System Variables