Difference between revisions of "CliLogged"
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− | + | {{header|Client Variables|ro|Returns if a character is logged into the game.}} | |
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− | Returns if a character is logged into the game. | + | |
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
+ | |+#cliLogged Values | ||
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| width=40px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | | width=40px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | ||
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
− | if #cliLogged | + | if #cliLogged = 1 |
gosub login | gosub login | ||
</pre> | </pre> | ||
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− | { | + | =See Also= |
− | + | {{Client Variables}} | |
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Latest revision as of 10:19, 7 September 2007
⇒ | Returns if a character is logged into the game. |
Value | Description |
0 | Not logged in |
1 | Logged in |
Example
if #cliLogged = 1 gosub login
See Also
Client Variables
- The client variables hold information about the Ultima Online client that EasyUO is attached to.
#cliVer | ⇒ | Returns the version of the client |
#cliCnt | ⇒ | Returns the number of clients currently running |
#cliNr | ⇒ | Returns which client is currently active for EasyUO |
#cliXRes | ⇔ | Returns the width of the gameplay window |
#cliYRes | ⇔ | Returns the height of the gameplay window |
#cliLeft | ⇔ | Returns the X coordinate of the left edge of the gameplay window |
#cliTop | ⇔ | Returns the Y coordinate of the top edge of the gameplay window |
#cliLogged | ⇒ | Returns if a character is logged into the game |