TileName
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Revision as of 18:33, 8 August 2005 by Kedrick Valorite (Talk | contribs)
#tileName
Tile System Variables
Description
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The #tileName system variable determines the name for the last tile read using the tile command.
There are over 1000 values for tile names. Some of the more usefull names include Water, Rock, Cave_Floor, Cave_Wall, and variations that include the word Tree (for example "Ohii_Tree").
Example
tile init Tile get #charPosX #charPosY 1 display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Name:$ , #tileName halt
See Also
tile | #tileType | #tileZ |
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