TileType
From Wiki
Revision as of 11:29, 26 August 2005 by Kedrick Valorite (Talk | contribs)
⇒ | The #tileType system variable shows the numeric value of the last tile read using the tile command.
Each tile graphic in the map files has a unique identifier, which is represented in EasyUO with the #tileType value. |
Example
tile init Tile cnt #charPosX #charPosY #cursKind display ok The tileType value of the tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , is: , #tileType halt
See also
Main Page | Documentation |