TileType
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Revision as of 20:03, 8 August 2005 by Kedrick Valorite (Talk | contribs)
#tileType
Tile System Variables
Description
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The #tileType system variable shows the numeric value of the last tile read using the tile command.
Each tile graphic in the map files has a unique identifier, which is represented in Easy UO with the #tileType value.
Example
tile init Tile cnt #charPosX #charPosY #cursKind display ok The tileType value of the tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , is: , #tileType halt
See Also
tile | #tileZ | #tileCnt |
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