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- {{header|Status Variables|ro|The #stamina system variable determines the current stamina level of the {{Status Variables}}225 bytes (30 words) - 13:19, 13 October 2007
- {{header|Status Variables|ro|The #dex system variable determines the dexterity of the character.}} {{Status Variables}}209 bytes (28 words) - 13:19, 13 October 2007
- {{header|Status Variables|ro|The #maxHits system variable determines the maximum number of hitpoints {{Status Variables}}249 bytes (34 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #hits system variable determines the current number of hitpoints of {{Status Variables}}230 bytes (31 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #str system variable determines the strength of the character.}} {{Status Variables}}207 bytes (28 words) - 13:18, 13 October 2007
- {{header|Status Variables|ro|The #charName system variable contains the name of the character.}} {{Status Variables}}207 bytes (28 words) - 13:18, 13 October 2007
- *Extended system variables show information about various systems in the Ultima Online client that can | [[skillLock|#skillLock]] || {{ro}} || Returns the current lock status of the skill chosen with chooseSkill command1 KB (156 words) - 10:15, 7 September 2007
- [[Category: System Variables]] Status variables come from the UO Status Bar in game. They provide information about the current character.0 members (0 subcategories, 0 files) - 17:13, 25 August 2005
- {{header|Status Variables|ro|The #TP system variable determines the Tithing Points Available to the c {{Status Variables}}237 bytes (32 words) - 13:21, 13 October 2007
- === Status Variables=== *Status variables come from the UO Status Bar in game. They provide information about the current character.3 KB (343 words) - 16:15, 6 September 2007
- | style="width:150px" | [[Variables]] ...sistent_Variables|Persistent]] , [[Variables#System_Variables|System]] , [[Variables#Variable_Scope|Scope]]2 KB (218 words) - 09:27, 5 December 2008