TileType

From Wiki
Revision as of 20:03, 8 August 2005 by Kedrick Valorite (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

#tileType

Tile System Variables

Description

The #tileType system variable shows the numeric value of the last tile read using the tile command.

Each tile graphic in the map files has a unique identifier, which is represented in Easy UO with the #tileType value.

Example


tile init

Tile cnt #charPosX #charPosY #cursKind
display ok The tileType value of the tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , is: , #tileType
halt

See Also

tile #tileZ #tileCnt

Main_Page Documentation Tile System Variables