Difference between revisions of "CharPosZ"

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| Width=200px | [[Var_charPosX|#charPosX]] || Width=200px | [[Var_charPosY|#charPosY]]  
 
| Width=200px | [[Var_charPosX|#charPosX]] || Width=200px | [[Var_charPosY|#charPosY]]  
| [[Documentation#Character|#Character Variables]]
 
 
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Miscellaneous_Variables|Miscellaneous System Variables]]
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Character|Character Variables]]
 
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Revision as of 18:22, 10 August 2005

#charPosZ

Miscellaneous System Variables

Description

Determines the characters world Z-coordinate (Height).

The #charPosZ system variable determines the characters world Z-coordinate. It is the same coordinate system as used in UO Auto Map.

Example


if #charPosZ = 35
{
  event SysMessage Climb that mountain!
  pause
}

See Also

#charPosX #charPosY

Main_Page Documentation Character Variables