Difference between revisions of "PR"
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(Added in 1.41) The #PR system variable determines the Poison Resist of the character. | (Added in 1.41) The #PR system variable determines the Poison Resist of the character. | ||
− | + | ''NOTE: This variable will not work unless the character status bar is open. You can use [[event Macro#Gump Control|event Macro 8 2]] to open it from your script.'' | |
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
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==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | [[Var AR|#AR]] | + | | Width=200px | [[Var AR|#AR]] || Width=200px | [[Var FR|#FR]] || Width=200px | [[Var CR|#CR]] || Width=200px | [[Var ER|#ER]] |
|} | |} | ||
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Revision as of 15:11, 16 August 2005
#PR
Status System Variables
Description
⇒
(Added in 1.41) The #PR system variable determines the Poison Resist of the character.
NOTE: This variable will not work unless the character status bar is open. You can use event Macro 8 2 to open it from your script.
Example
msg My Poison Resist is #PR $ halt
See Also
#AR | #FR | #CR | #ER |
Main_Page | Documentation | Status System Variables |