Difference between revisions of "MaxHits"
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− | | Width=200px | [[ | + | | Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]] |
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Revision as of 14:46, 16 August 2005
#maxHits
Status System Variables
Description
⇒
The #maxHits system variable determines the maximum number of hitpoints of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg I can have total of #MAXHITS hitpoints $ halt
See Also
#str | #dex | #int | #hits | #stamina | #maxStam | #mana | #maxMana | #maxStats |
Main_Page | Documentation | Status System Variables |