Difference between revisions of "MaxHits"

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=See Also=
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{{Status Variables}}

Latest revision as of 13:18, 13 October 2007

⇒ The #maxHits system variable determines the maximum number of hitpoints of the character.


Note: This variable will not work unless the character status bar is open. You can use Event Macro 8 2 to open it from your script.


Example

msg I can have total of #MAXHITS hitpoints $
halt

See Also

Status Variables

  • Status variables come from the UO Status Bar in game. They provide information about the current character.

The character's status bar MUST be opened for these values to work!

#charName ⇒ Returns the name of the character
#sex ⇒ Returns the sex of the character
#str ⇒ Returns the strength of the character
#hits ⇒ Returns the current number of hitpoints of the character
#maxHits ⇒ Returns the maximum number of hitpoints of the character
#dex ⇒ Returns the dexterity of the character
#stamina ⇒ Returns the current stamina level or the character
#maxStam ⇒ Returns the maximum stamina level or the character
#int ⇒ Returns the intelligence of the character
#mana ⇒ Returns the current mana pool for the character
#maxMana ⇒ Returns the maximum mana pool for the character
#maxStats ⇒ Returns the current maximum stats of the character
#luck ⇒ Returns the current luck of the character
#weight ⇒ Returns the current weight of the character
#maxWeight ⇒ Returns the maximum weight of the character
#minDmg ⇒ Returns the minimum damage done with the currently yielded weapon
#maxDmg ⇒ Returns the maximum damage done with the currently yielded weapon
#gold ⇒ Returns the amount of gold on the character
#followers ⇒ Returns the current number of followers of the character
#maxFol ⇒ Returns the maximum number of followers of the character
#AR ⇒ Returns the Armor Rating of the character
#FR ⇒ Returns the Fire Resist of the character
#CR ⇒ Returns the Cold Resist of the character
#PR ⇒ Returns the Poison Resist of the character
#ER ⇒ Returns the Energy Resist of the character
#TP ⇒ Returns the Tithing Points of the character