Difference between revisions of "Mana"

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==== See Also ====
 
==== See Also ====
 
{|
 
{|
[[Var_maxStam|#MaxStamina]], [[Var_maxHits|#MaxHits]], [[Var_hits|#Hits]], [[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_stamina|#Stamina]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]  
+
[[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]],[[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]
 
|}
 
|}
 
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Revision as of 22:40, 15 August 2005

#mana

Status System Variables

Description

The #mana system variable determines the current mana pool for the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg I have #MANA mana in my pool $
halt

See Also

#Hits, #MaxHits, #Stamina, #MaxStamina,#Str, #Dex, #Mana, #MaxMana, #Int, #MaxStats

Main_Page Documentation Status System Variables