Difference between revisions of "MaxStam"

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==== See Also ====
 
==== See Also ====
 
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[[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]],[[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]
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| Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxStats|#maxStats]]
 
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Revision as of 14:36, 16 August 2005

#maxStam

Status System Variables

Description

(Added in 1.41) The #maxStam system variable determines the maximum stamina level of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

...
if #stamina < #maxStam
  gosub drinkRefresh
...

See Also

#hits #maxHits #stamina #str #dex #mana #maxMana #int #maxStats

Main_Page Documentation Status System Variables