Difference between revisions of "MaxStam"
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− | [[Var_hits|# | + | | Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxStats|#maxStats]] |
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Revision as of 14:36, 16 August 2005
#maxStam
Status System Variables
Description
⇒
(Added in 1.41) The #maxStam system variable determines the maximum stamina level of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
... if #stamina < #maxStam gosub drinkRefresh ...
See Also
#hits | #maxHits | #stamina | #str | #dex | #mana | #maxMana | #int | #maxStats |
Main_Page | Documentation | Status System Variables |