Difference between revisions of "Dex"
From Wiki
m (→See Also) |
|||
Line 16: | Line 16: | ||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | [[Var_hits|#Hits]] | + | | Width=200px | [[Var_hits|#Hits]] || Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_str|#Str]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]] |
|} | |} | ||
---- | ---- |
Revision as of 14:31, 16 August 2005
#dex
Status System Variables
Description
⇒
The #dex system variable determines the dexterity of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg My dexterity is #DEX $ halt
See Also
#Hits | #MaxHits | #Stamina | #MaxStamina | #Str | #Mana | #MaxMana | #Int | #MaxStats |
Main_Page | Documentation | Status System Variables |