Difference between revisions of "Current Caps"

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(Effective Caps)
(Spawn Caps)
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=Spawn Caps=
 
=Spawn Caps=
:This list consists of the maximum intensity a property will spawn on an item either when dropped as loot or crafted.
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:This list consists of the maximum (100%) intensity a given property can have on an item either when dropped as loot or crafted.
 
{{note|Artifacts are not bound to these limits}}
 
{{note|Artifacts are not bound to these limits}}
 
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Revision as of 18:24, 5 September 2007

This is a list of all of the property caps in place on Alexandria.
The limits posted here represent the effective caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.
Note: This is list not yet complete. Please add to it as needed.

Effective Caps

Spell Damage Increase (SDI) 40%
Lower Mana Cost (LMC) 40%
Faster Casting (FC) [Magery] 2
Faster Cast Recovery (FCR) [Magery] 6
Faster Casting (FC) [Chivalry] 4
Faster Cast Recovery (FCR) [Chivalry] 6
Defense Chance Increase* 40%
Hit Chance Increase* 40%
Damage Increase (DI)* 300%
Luck 1600

Spawn Caps

This list consists of the maximum (100%) intensity a given property can have on an item either when dropped as loot or crafted.
Note: Artifacts are not bound to these limits
Any Stat Increase (STR/DEX/INT) 8
Luck 100
Lower Reagent Cost 20%
Defense Chance Increase 15%
Hit Chance Increase 15%
Faster Casting 1
Faster Cast Recovery 3

Notes

Items with "*" require verification.