Difference between revisions of "PR"
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− | {{header|Status|ro|The #PR system variable determines the Poison Resist of the character.}} | + | {{header|Status Variables|ro|The #PR system variable determines the Poison Resist of the character.}} |
Revision as of 17:06, 5 September 2007
⇒ | The #PR system variable determines the Poison Resist of the character. |
Note: | This variable will not work unless the character status bar is open. You can use Event Macro 8 2 to open it from your script. |
Example
msg My Poison Resist is #PR $ halt
See also
Main Page | Documentation |