Difference between revisions of "MaxStam"
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− | [[ | + | [[Var_stamina|#Stamina]], [[Var_maxHits|#MaxHits]], [[Var_hits|#Hits]], [[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] |
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Revision as of 22:19, 15 August 2005
#maxStam
Status System Variables
Description
⇒
(Added in 1.41) The #maxStam system variable determines the maximum stamina level of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
... if #stamina < #maxStam gosub drinkRefresh ...
See Also
Main_Page | Documentation | Status System Variables |