Difference between revisions of "Hits"
From Wiki
Line 15: | Line 15: | ||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | [[Var_maxHits|#MaxHits]], [[Var_str|#Str]], [[Var_stamina|#Stamina]],[[ | + | [[Var_maxHits|#MaxHits]], [[Var_str|#Str]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] |
|} | |} | ||
---- | ---- |
Revision as of 22:12, 15 August 2005
#hits
Status System Variables
Description
⇒
The #hits system variable determines the current number of hitpoints of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg I have #HITS hitpoints $ halt
See Also
Main_Page | Documentation | Status System Variables |