Difference between revisions of "Str (system variable)"
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==== See Also ==== | ==== See Also ==== | ||
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− | [[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] | + | [[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] |
|} | |} | ||
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Revision as of 22:13, 15 August 2005
#str
Status System Variables
Description
⇒
The #str system variable determines the strength of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg My strength is #STR $ halt
See Also
Main_Page | Documentation | Status System Variables |