Difference between revisions of "High Seas Custom Additions"

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! Light Cannonball
 
! Light Cannonball
 
| 20 | 30 | Physical | Ships Only | Ships Only
 
| 20 | 30 | Physical | Ships Only | Ships Only
 +
|-
 
! Light Frost Cannonball  
 
! Light Frost Cannonball  
 
| 20 | 30 | 50% Physcial, 50% Cold | Ships Only
 
| 20 | 30 | 50% Physcial, 50% Cold | Ships Only
 +
|-
 
! Light Flame Cannonball
 
! Light Flame Cannonball
 
| 20 | 30 | 50% Physcial, 50% Fire | Ships Only
 
| 20 | 30 | 50% Physcial, 50% Fire | Ships Only
 +
|-
 
! Heavy Cannonball
 
! Heavy Cannonball
 
| 30 | 50 | Physical | Ships Only | Ships Only
 
| 30 | 50 | Physical | Ships Only | Ships Only
 +
|-
 
! Heavy Frost Cannonball  
 
! Heavy Frost Cannonball  
 
| 30 | 50 | 50% Physcial, 50% Cold | Ships Only
 
| 30 | 50 | 50% Physcial, 50% Cold | Ships Only
 +
|-
 
! Heavy Flame Cannonball
 
! Heavy Flame Cannonball
 
| 30 | 50 | 50% Physcial, 50% Fire | Ships Only
 
| 30 | 50 | 50% Physcial, 50% Fire | Ships Only
 
+
|-
  
  

Revision as of 08:43, 8 July 2015

Sea Prowess

Sea prowess is obtained by killing pirate captains, merchants and other players while at sea. Each player with any amount of prowess will be aligned based on the the types of NPC's they kill, either pirate captains or merchants. For example, if you have more merchant kills than pirate kills, you will be considered of evil alignment. Evil aligned players can visit Admiral Red, and good aligned players can visit Sir Drake to toggle war mode on/off. When toggled on, you are free to attack any opposite aligned player with sea prowess. They will show up as orange in any facet. Beware, you will be freely attackable by them, as well.

Sea Prowess has a few advantages. It increases the distance in which you can track boats, including the new boat tracking features on Alexandria. It also increases the maximum distance for cannon shots, as well as increasing the lateral offset for different types of cannon ammo, making it more accurate in battle.

New Cannon Ammunition

  • Scatter Shot - Low damage (physical), large lateral angle when it is shot, creating a scatter gun like effect.
  • Frag Shot - Medium damage (physical/fire), shoots shrapnal in every direction of the impact spot out to 2 tiles. There is a good chance that bleeding may occur from sustaining fragmentation injuries.
  • Hot Shot - Low damage which
Ammo Info Table
Name Min Damage Max Damage Elem Damage Damage Type Comments
Light Cannonball 30 | Physical | Ships Only | Ships Only
Light Frost Cannonball 30 | 50% Physcial, 50% Cold | Ships Only
Light Flame Cannonball 30 | 50% Physcial, 50% Fire | Ships Only
Heavy Cannonball 50 | Physical | Ships Only | Ships Only
Heavy Frost Cannonball 50 | 50% Physcial, 50% Cold | Ships Only
Heavy Flame Cannonball 50 | 50% Physcial, 50% Fire | Ships Only