Difference between revisions of "MinDmg"
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(Added in 1.41) The #minDmg system variable determines the minimum damage done with the currently yielded weapon. | (Added in 1.41) The #minDmg system variable determines the minimum damage done with the currently yielded weapon. | ||
| − | + | ''NOTE: This variable will not work unless the character status bar is open. You can use [[event Macro#Gump Control|event Macro 8 2]] to open it from your script.'' | |
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==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
| − | | Width=200px | [[Var maxDmg|# | + | | Width=200px | [[Var maxDmg|#maxDmg]] |
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Revision as of 15:04, 16 August 2005
#minDmg
Status System Variables
Description
⇒
(Added in 1.41) The #minDmg system variable determines the minimum damage done with the currently yielded weapon.
NOTE: This variable will not work unless the character status bar is open. You can use event Macro 8 2 to open it from your script.
See Also
| #maxDmg |
| Main_Page | Documentation | Status System Variables |