Difference between revisions of "Mana"
From Wiki
m (→See Also) |
|||
| Line 16: | Line 16: | ||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
| − | [[ | + | | Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]] |
|} | |} | ||
---- | ---- | ||
Revision as of 14:50, 16 August 2005
#mana
Status System Variables
Description
⇒
The #mana system variable determines the current mana pool for the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg I have #MANA mana in my pool $ halt
See Also
| #str | #dex | #int | #hits | #maxHits | #stamina | #maxStam | #maxMana | #maxStats |
| Main_Page | Documentation | Status System Variables |