Difference between revisions of "Str (system variable)"

From Wiki
Jump to: navigation, search
m (See Also)
m (See Also)
Line 16: Line 16:
 
==== See Also ====
 
==== See Also ====
 
{|
 
{|
| Width=200px | [[Var_hits|#Hits]] || Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_dex|#Dex]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]]
+
| Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]]
 
|}
 
|}
 
----
 
----

Revision as of 14:47, 16 August 2005

#str

Status System Variables

Description

The #str system variable determines the strength of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg My strength is #STR $
halt

See Also

#dex #int #hits #maxHits #stamina #maxStam #mana #maxMana #maxStats

Main_Page Documentation Status System Variables