Difference between revisions of "Stamina"

From Wiki
Jump to: navigation, search
m (See Also)
Line 16: Line 16:
 
==== See Also ====
 
==== See Also ====
 
{|
 
{|
[[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]],[[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]
+
| Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_maxStam|#maxStamina]] || Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxStats|#maxStats]]
 
|}
 
|}
 
----
 
----

Revision as of 14:35, 16 August 2005

#stamina

Status System Variables

Description

The #stamina system variable determines the current stamina level of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg My stamina is #stamina
halt

See Also

#hits #maxHits #maxStamina #str #dex #mana #maxMana #int #maxStats

Main_Page Documentation Status System Variables