Difference between revisions of "Hits"
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− | | Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] | + | | Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_str|#Str]] || Width=200px | [[Var_dex|#Dex]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]] |
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Revision as of 15:30, 16 August 2005
#hits
Status System Variables
Description
⇒
The #hits system variable determines the current number of hitpoints of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg I have #HITS hitpoints $ halt
See Also
#MaxHits | #Stamina | #MaxStamina | #Str | #Dex | #Mana | #MaxMana | #Int | #MaxStats |
Main_Page | Documentation | Status System Variables |