Difference between revisions of "MinDmg"
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− | + | (Added in 1.41) The #minDmg system variable determines the minimum damage done with the currently yielded weapon. | |
− | + | ||
+ | '''NOTE:''' | ||
+ | *This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script. | ||
− | |||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | | Width=200px | | + | | Width=200px | [[Var maxDmg|#MaxDmg]] |
|} | |} | ||
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Revision as of 22:59, 15 August 2005
#minDmg
Status System Variables
Description
⇒
(Added in 1.41) The #minDmg system variable determines the minimum damage done with the currently yielded weapon.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
See Also
#MaxDmg |
Main_Page | Documentation | Status System Variables |