Difference between revisions of "MaxMana"
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{{ro}} | {{ro}} | ||
+ | (Added in 1.41) The #maxMana system variable determines the maximum mana pool for the character. | ||
+ | |||
+ | '''NOTE:''' | ||
+ | *This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script. | ||
==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
− | + | ... | |
− | + | if #mana < #maxMana | |
+ | gosub meditate | ||
+ | ... | ||
</pre> | </pre> | ||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | | | + | [[Var_maxStam|#MaxStamina]], [[Var_maxHits|#MaxHits]], [[Var_hits|#Hits]], [[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_stamina|#Stamina]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] |
|} | |} | ||
---- | ---- |
Revision as of 22:25, 15 August 2005
#maxMana
Status System Variables
Description
⇒
(Added in 1.41) The #maxMana system variable determines the maximum mana pool for the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
... if #mana < #maxMana gosub meditate ...
See Also
Main_Page | Documentation | Status System Variables |