Difference between revisions of "CliLogged"
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Returns if a character is logged into the game. | Returns if a character is logged into the game. | ||
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| + | '''Table 35. #cliLogged values.''' | ||
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| + | {| border="1" cellpadding="2" | ||
| + | |- | ||
| + | | width=40px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | ||
| + | |- | ||
| + | | 0 || Not logged in | ||
| + | |- | ||
| + | | 1 || Logged in | ||
| + | |- | ||
| + | |} | ||
==== Example ==== | ==== Example ==== | ||
Revision as of 18:56, 15 August 2005
#cliLogged
Client System Variables
Description
⇒
Returns if a character is logged into the game.
Table 35. #cliLogged values.
| Value | Description |
| 0 | Not logged in |
| 1 | Logged in |
Example
if #cliLogged gosub login
See Also
| Main_Page | Documentation | Client System Variables |