Difference between revisions of "CharPosY"

From Wiki
Jump to: navigation, search
Line 22: Line 22:
 
{|
 
{|
 
| Width=200px | [[Var_charPosX|#charPosX]] || Width=200px | [[Var_charPosZ|#charPosZ]]  
 
| Width=200px | [[Var_charPosX|#charPosX]] || Width=200px | [[Var_charPosZ|#charPosZ]]  
| [[Documentation#Character|#Character Variables]]
 
 
|}
 
|}
 
----
 
----
 
{|
 
{|
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Miscellaneous_Variables|Miscellaneous System Variables]]
+
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Character|Character Variables]]
 
|}
 
|}

Revision as of 18:21, 10 August 2005

#charPosY

Miscellaneous System Variables

Description

Determines the characters world Y-coordinate.

The #charPosY system variable determines the characters world Y-coordinate. It is the same coordinate system as used in UO Auto Map.

Example


if #charPosY = 328
{
  event SysMessage Y marks the spot!
  pause
}

See Also

#charPosX #charPosZ

Main_Page Documentation Character Variables